State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2024

Top 5 Co-op Games on Android in Italy Q2 2024

Explore the performance of the top 5 co-op games on the Android platform in Italy during Q2 2024, with insights on downloads, revenue, and active users.

Top 5 Co-op Games on Android in Italy Q2 2024

In the second quarter of 2024, the top 5 co-op games on the Android platform in Italy demonstrated varied performance in terms of downloads, revenue, and weekly active users. Below is an in-depth look at how each game fared during this period, based on data from Sensor Tower.

Brawl Stars experienced fluctuations in both revenue and downloads. Revenue peaked at around $497K in early April and saw a low of $266K by the end of May, before recovering to $437K in the last week of June. Downloads were relatively stable, ranging from 33K to 58K, with a noticeable spike to 58K in the last week of June. Weekly active users decreased from about 4.6M at the start of April to 3.7M by the end of June.

Squad Busters, which was released in late May, showed a rapid increase in revenue and downloads. Revenue started at $595 in early May and rose to $101K by early June, eventually stabilizing around $60K by the end of June. Downloads saw an initial surge to 150K in late May, followed by a steady decline, ending at 48K in the last week of June. Weekly active users also grew substantially, peaking at 109K in late May but then declining to 31K by the end of June.

Roblox maintained consistent performance throughout the quarter. Revenue fluctuated between $59K and $93K, with a notable increase in June. Downloads ranged from 19K to 33K, showing a general upward trend. Weekly active users increased from approximately 1.9M in April to 2.1M by the end of June, reflecting steady user engagement.

MONOPOLY GO! exhibited stable revenue and download trends. Revenue ranged from $127K to $194K, with a peak in early April and a gradual decline towards the end of June. Downloads varied between 11K and 22K, with a peak in late April. Weekly active users decreased from 126K at the beginning of April to 86K by the end of June, indicating a decline in user activity.

2 Player games : the Challenge showed modest revenue but consistent growth in downloads and active users. Revenue remained low, peaking at $78 in early April and maintaining a steady range around $40-$59 for the rest of the quarter. Downloads increased from 15K in early April to 20K by the end of June. Weekly active users also grew, starting at 199K in April and reaching 216K by the end of June, indicating increasing user engagement.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024